It was a lot of being confused about which materials I should be looking for and bouncing between islands I’d already explored until I happened to trigger the correct next part of a story line. ![]() I went through a frustrating process of one character constantly demanding a specific dish, but one of the ingredients was in an area gated by a ship upgrade, which was gated by a story item. A few gripes with how particular some demands are and how little direction you have for finding materials. You do all of this by moving the boat between discoverable islands and locations where the resources and passengers are found. The narrative comes in-between the gathering, crafting and building. I'll likely keep going to the end, but I hope it smooths out the experience because it's starting to become clear why it's so long on average, and if it could avoid those pitfalls it would be a much better game for It's a game about gathering resources, managing time to get and craft those resources so you can build structures on your boat for the passengers ultimately so you can fulfill requests for them so they can move on to the afterlife. Given how long I've played so far it's still rather cryptic, especially after the first of the two people were taken to the everdoor. So far I've ferried two people, but also took on an additional 5 in the process of doing so. However I have run into a number of times where either the game expected me to do something or I had to be in the right place at the right time and it takes longer to trigger the next sequence in an event chain causing me to stall and not really know what to do to progress. Played around 8-10 hours so far, didn't realize this game was long, but turns out it's around 30 hours on average? The moment to moment is pretty good, always something to do that moves things forward, or at least feels that way. The writing has weird moments where it tries to tell more adult jokes, and that doesn't always land for me. It speaks in vague terms, so you're not super clear on exactly what's happening, but everything looks cute and friendly so it's not intimidating. The best way I can describe it is like the western localization of a Miyazaki movie. That said, I've upgraded the jump ability once already, so my guess is that things will get more demanding on that front. One boss sequence had me jumping from segment to segment of a serpent, but if I missed I just fell in water and could get back to where I was with another jump. I like the movement and momentum on the character's jump, but it hasn't been particularly demanding. I have one person who will eat anything, but another who can't eat the same thing twice in a row, and another who is vegan. You have to feed them all and they all have different requirements. The management aspects are simple, but I could see that getting complicated as you have more guests you're trying to keep happy. I had never heard of it before, and I think I only saw like one screenshot when I went to go download it. I played on a whim because it's on Game Pass, and was really surprised by it. The connections and relationships we develop with our friends and families stay with us, we have to treasure them, be more compassionate as individuals and a society, and better learn to say goodbye when the time comes. The times we are living through have made the experience of writing music for this project all the more meaningful and I feel like Spiritfarer couldn’t have come at a better moment. It hopes to help us better address and openly discuss the subject of death, a common reality we’re all faced with. It's not only about saying goodbye to characters but reflecting on what they leave after they've gone. ![]() It’s a positive, colourful and serene adventure about life, grief and compassion, where you guide spirit friends to the afterlife after caring for them in their last moments. Spiritfarer is a project that’s very close to the heart for me and the talented team at Thunder Lotus Games. I am listening to the soundtrack on YouTube, and the composer, Max LL's message below the video says: How about all of you? Review-wise, I've only seen that GameSpot gave it a 9.0. I don't know much about how it plays, but since it is on Game Pass now, I am going to check it out. That said, I do know it's on Game Pass and its story is about coping with the loss of family and friends. Sundered on the other hand was disappointing to me, so Spiritfarer coming along, I hadn't really kept up with it. The visuals, soundtrack, and boss fights really compelled me to see that all the way through (twice mind you, once on PC and again on Xbox One). ![]() I can't say that I have been after Sundered.
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